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AI Insights · Timothy · April 2022

Top 5 Co-op Games in Europe Q1 2022 Performance

Explore the performance of the top 5 co-op gaming apps on a unified platform in Europe during Q1 2022, including insights on downloads, revenue, and active users.

Top 5 Co-op Games in Europe Q1 2022 Performance

Throughout the first quarter of 2022, the top 5 co-op games in Europe exhibited varied performance metrics in terms of weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers a comprehensive overview of the trends for these popular apps.

Roblox from Roblox Corporation saw a significant fluctuation in weekly revenue, peaking at around $5.6M in the last week of December and gradually declining to approximately $3.5M by the end of March. Weekly downloads started strong at over 1M but decreased to roughly 738K by the end of the quarter. Active users remained relatively stable, averaging around 32M throughout the period.

PUBG MOBILE by Tencent Mobile International Limited experienced notable changes in revenue, starting at $3.2M in late December and fluctuating before ending the quarter at about $3.6M. Downloads were consistently around 600K in the early weeks but dropped to approximately 485K by the end of March. Active user numbers saw a steady increase, reaching about 12M by the end of the quarter.

State of Survival: Zombie War from FunPlus International AG showed a varied revenue trend, starting at $3M and peaking at $3.4M towards the end of March. Downloads saw a downward trend from 138K in late December to around 110K by the end of the quarter. The active user base remained stable, averaging around 1.3M.

Clash of Clans by Supercell had an interesting revenue trajectory, starting at $2.9M and peaking at $4.5M by the end of January, then stabilizing around $3.4M towards the end of March. Weekly downloads hovered around 290K initially but declined to about 228K by the end of the quarter. Active users were consistent, averaging around 21M throughout the quarter.

Clash Royale, also from Supercell, experienced fluctuations in revenue, starting at $2.1M and peaking at $3M in early February before settling around $2.4M by the end of March. Downloads were relatively stable, averaging around 500K. Active users remained strong, averaging around 35M throughout the period.

For more detailed insights and data on these apps, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022